Thursday, December 8, 2011

Morgan Freeman-Progress


Been trying to work on this more frequently, here's another hand! Still really nervous about starting the face >.<



Monday, December 5, 2011

STE Storyboards

This month I'm taking STE (software technologies). We chose a few group members to create an animated short using any software of our choice except Maya. These are the storyboards I drew up for our short. The animation will be having the song "Twinkle Twinkle Little Star" playing softly in the background along with gun fire and our russian hero singing along. 








Speed Painting-Having Fun

I was having trouble sleeping tonight, so I decided to mess around with photoshop a bit. I was just having fun with colors really, wasn't shooting for a particular look.
Paint time: 20 minutes



Saturday, December 3, 2011

Speed Painting-Space

Here's another speed painting I worked on for the past 2 days off and on. I have always had a deep love for space, so painting it was a pleasure :)
Total paint time: 2.5 hours



Thursday, December 1, 2011

Speed Painting

It's time to get back into the practice of speed painting. Decided to kick off with this, hope you enjoy :)
Paint time: 1 hour 30 minutes


Morgan Freeman-progress report

Here is a progress report on the digital portrait I started a few months ago of Morgan Freeman. I hope to finish within a few months. Stay tuned! ;D



Morgan Freeman - Progress

So I have done a few environmental paintings, but never a human. Who better to start with than Morgan Freeman himself? (hopefully it will turn out lol) Started this a few months ago, but have been lazy about updating my blog. I have been working on it off and on for the past few months in my free time. I look forward to completing it :)


ACG Final

ACG (art creation for games) was an incredibly fun class. It really tempted me to stay in the Game Art program vs switching into Computer Animation. We had to build our own cambodian temple environment, literally from scratch. It was a combination of 4 programs that we were able to use, Maya (base modeling), Zbrush (high res modeling), Photoshop (model textures), and UDK (creating the level itself). It was truly amazing to be able to create your own environment, see it come to life, and even go as far as to play in it. 





CRI Final Presentation

I had heard a lot of intimidating rumors about this class, conveniently named CRI (character rigging). So I would be lying if I said I wasn't nervous in the beginning. Turns out that it was actually pretty fun. I enjoy a heavy, fast paced work load. I had to team up with a partner, which ended up being a very close friend of mine, Kathryn Fay. We came up with a short story and had to start from scratch to present this in a story type of mode. Kathryn modeled the environments and rigged/posed Adventure Girl. I was responsible for the lighting/texturing of all the scenery as well with combing her poses with the scenes and my character, Dr. Bloopdool, which I rigged/posed. All in all, it was a blast :D 



Wednesday, November 30, 2011

PRM Final

Been a while since my last blog post, time to upload tons of things I've been lazy about updating lol. But anyway, this was the final for my Production Modeling class a few months ago. It was my first experience with Z-brush, which turned out to be a pretty fun program. The mouth is posed in an awkward fish position, I didn't realize we were allowed to use blend shapes until it was too late, but oh well. :) Also: making hair is maya is incredibly fun




Wednesday, August 3, 2011

Photoshop Textures


This was an assignment back in compositing that I forgot to upload. The assignment was to mimic a few of the textures from the image below to the best of our ability painting in PhotoShop

Friday, July 29, 2011

Compositing-layering in Nuke


This project was one of our first exposures to the 3d program, Nuke. All images were supplied. The assignment was to scale and layer the assets to make the image realistic and believable. Color corrections, blurs, and shadows were added as well.

Compositing extra credit


This is something I did for some extra credit in my compositing class. The image of the girl jumping was supplied to me, it needed to be extracted and the environment painted. A tutorial was given as well, and this was the final product!

Thursday, July 21, 2011

Side project-practicing landscape painting

This wasn't for class, just something I wanted to do in my free time.

The top image is a landscape I found, and felt the need to paint it! As always, there are more things that can be done and tweaked, but I was tired of staring at it for now :)

Thursday, July 7, 2011

Compositing-speed painting warm up

This was a project assigned in the beginning of class as a warm up. We were given 15 minutes to replicate an image displayed up on a projector. This was more difficult than previous landscape paintings, not only for the time limit given, but I was unable to extract the colors from the original image like I had been before. A little sad that I was unable to complete it, but a very fun assignment none the less!

Compositing-digital painting exercises

For this assignment we were allowed to choose an image of line art that we found interesting. The image is originally a simple line design in which I needed to add life and color. All color was painted in photoshop including the background.


Original line art design done by Sunimo aka Sunny Master

Compositing-digital painting exercises


For this assignment we were given images of a landscape and needed to replicate the image as close as possible using 1 layer in photoshop. Original photos are on the top. Still adjusting to photoshop but I feel like I'm starting to get the hang of it :)

Compositing-digital painting exercises


For this assignment we were given images and needed to replicate the image and colors as close as possible using 1 layer in photoshop. The original photos are on the left