Thursday, December 8, 2011

Morgan Freeman-Progress


Been trying to work on this more frequently, here's another hand! Still really nervous about starting the face >.<



Monday, December 5, 2011

STE Storyboards

This month I'm taking STE (software technologies). We chose a few group members to create an animated short using any software of our choice except Maya. These are the storyboards I drew up for our short. The animation will be having the song "Twinkle Twinkle Little Star" playing softly in the background along with gun fire and our russian hero singing along. 








Speed Painting-Having Fun

I was having trouble sleeping tonight, so I decided to mess around with photoshop a bit. I was just having fun with colors really, wasn't shooting for a particular look.
Paint time: 20 minutes



Saturday, December 3, 2011

Speed Painting-Space

Here's another speed painting I worked on for the past 2 days off and on. I have always had a deep love for space, so painting it was a pleasure :)
Total paint time: 2.5 hours



Thursday, December 1, 2011

Speed Painting

It's time to get back into the practice of speed painting. Decided to kick off with this, hope you enjoy :)
Paint time: 1 hour 30 minutes


Morgan Freeman-progress report

Here is a progress report on the digital portrait I started a few months ago of Morgan Freeman. I hope to finish within a few months. Stay tuned! ;D



Morgan Freeman - Progress

So I have done a few environmental paintings, but never a human. Who better to start with than Morgan Freeman himself? (hopefully it will turn out lol) Started this a few months ago, but have been lazy about updating my blog. I have been working on it off and on for the past few months in my free time. I look forward to completing it :)


ACG Final

ACG (art creation for games) was an incredibly fun class. It really tempted me to stay in the Game Art program vs switching into Computer Animation. We had to build our own cambodian temple environment, literally from scratch. It was a combination of 4 programs that we were able to use, Maya (base modeling), Zbrush (high res modeling), Photoshop (model textures), and UDK (creating the level itself). It was truly amazing to be able to create your own environment, see it come to life, and even go as far as to play in it. 





CRI Final Presentation

I had heard a lot of intimidating rumors about this class, conveniently named CRI (character rigging). So I would be lying if I said I wasn't nervous in the beginning. Turns out that it was actually pretty fun. I enjoy a heavy, fast paced work load. I had to team up with a partner, which ended up being a very close friend of mine, Kathryn Fay. We came up with a short story and had to start from scratch to present this in a story type of mode. Kathryn modeled the environments and rigged/posed Adventure Girl. I was responsible for the lighting/texturing of all the scenery as well with combing her poses with the scenes and my character, Dr. Bloopdool, which I rigged/posed. All in all, it was a blast :D